Trainer: Jen and Ange
Short description: Exploring a range of ‘picture-based’ programmes that can help to teach coding

Learning Objectives

At the end of the session teachers will be able to:

  • Describe the benefits and disadvantages associated with using graphic environments as opposed to e.g TUI, text based languages, robots etc
  • Use and evaluate the usefulness of a range of graphic programming apps e.g Lightbot, Daisy the Dinosaur, Scratch Junior etc
  • Explain how graphic programming environments can be integrated in a scheme of work and demonstrate progression

Workshop Resources